Open up a new image in Cinema 4D. Go to
objects>>primitive>>platonic. Set the radius at
100, the segments at 1, and the type at bucky. Press C on your
keyboard.

Go
to structure>>edit surface>>matrix extrude. Use the
settings below.

It
should look like this:

Go
to objects>>NURBS>>hyper NURBS, and drag platonic
into the first one. Next drag the first hyper NURBS into the
second one. It should look like below:

Add
material, lighting, etc... and you're done! Here is my finished
image:

And with lighting effects: